Offizieller Patch für Unreal Tournament 2004 auf v3369.
* Fixed some vehicle weapon effects staying around when bots stopped firing them.
* Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
* Fixed manta and raptor spinning sometimes when player enters
* SPMA camera explodes if it hits water.
* Don't allow SPMA camera view to go outside world.
* Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
* Fixed low gravity not working properly in second and successive rounds of onslaught.
* Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
* Fixed spawning multiple energycores in Assault.
* Can now throw linkgun with 1 ammo left.
* Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
* Fixed CTF Flags not returning exploit
* Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)
* Networking: Various networking serialization optimizations.
* Fixed issues where players would not properly be sent to the Spectating state on clients.
* Fix for eyeheight getting screwed up on client
* Server optimization - players don't do line of sight checks with each other
* Don't replicate pawn.ViewPitch to netowner
* Fixed CTF flag not properly attaching to vehicles on net clients.
* Made CD key hashes sent by clients more secure.
* Fixed various exploits.
* Merged Michiel Hendrick's HTTP redirect code improvements.
* Merged Fix for Map Vote Bug that cut off some chat text
* Merged Fix for Map Vote Bug that caused the window to open twice
* Prevent crash exploit (which was fixed) from being propagated to unpatched clients.
* Engine: Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
* Fixed -Mod= to support proper exporting of headers
* Convert '|' to 'I' in player names.
* Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
* Fix and optimization for projector rendering.
* Various changes to support 64 bit version.
* Scripted texture changes so they don't render upside down on OpenGLDrv.
* Fixed weather effects on OpenGLDrv.
* Fix for dynamic projectors not working with OpenGL